﻿public class PlayerJump : PlayerBaseState {
	public PlayerJump(PlayerController controller, PlayerStateEnum stateName, State<PlayerStateEnum> superFSM, StateFactory<PlayerStateEnum> factory) : base(controller, stateName, superFSM, factory) {
	}

	public override void Enter() {
		throw new System.NotImplementedException();
	}

	public override void Exit() {
		throw new System.NotImplementedException();
	}
}